Grade 4

Grade 4 Outcomes OUTCOME 1: The learner will develop body, spatial, and temporal awareness.
Objective 1.1: The learner will move in clockwise and counter-clockwise directions.
Objective 1.2: The learner will locate objects in space from a personal frame of reference.
Objective 1.3: The learner will demonstrate moving to various rhythms.
Objective 1.4: The learner will create a routine to music.
Objective 1.5: The learner will demonstrate rotational skills.
Objective 1.6: The learner will demonstrate inverted skills.

OUTCOME 2: The learner will develop locomotor, non-locomotor and manipulative skills.
Objective 2.1: The learner will demonstrate efficient running technique.
Objective 2.2: The learner will demonstrate locomotor skills by combining various pathways, directions, and levels.
Objective 2.3: The learner will demonstrate non locomotor skills with various combinations of shape, level and effort.
Objective 2.4: The learner will demonstrate throwing and catching in combination with locomotor skills.
Objective 2.5: The learner will demonstrate catching and kicking skills in combination.
Objective 2.6: The learner will demonstrate dribbling and passing with the feet.
Objective 2.7: The learner will demonstrate dribbling with the hands.
Objective 2.8: The learner will demonstrate striking with a short implement.

OUTCOME 3: The learner will combine locomotor, non locomotor and manipulative skills in movement, dance, games, and sports.
Objective 3.1: The learner will participate in lead-up activities for basketball, flag football, hockey, soccer, softball, track and field, and volleyball.

OUTCOME 4: The learner will understand the benefits of regular physical activity and will enhance personal fitness.
Objective 4.1: The learner will demonstrate cardiovascular endurance.
Objective 4.2: The learner will demonstrate muscular strength/endurance.
Objective 4.3: The learner will demonstrate flexibility.
Objective 4.4: The learner will participate in physical fitness assessment.
Objective 4.5: The learner will differentiate between strength and endurance and describe how each is developed through exercise.
Objective 4.6: The learner will define "overload" as it applies to strength and endurance.
Objective 4.7: The learner will describe how to maintain and improve flexibility at a joint.

OUTCOME 5: The learner will be a knowledgeable consumer in the areas of health and fitness.
Objective 5.1: The learner will identify proper safety equipment for participation in dance, games, and sports.

OUTCOME 6: The learner will develop listening skills and safety awareness.
Objective 6.1: The learner will move efficiently to a sequence of auditory cues.
Objective 6.2: The learner will identify potential safety hazards in the home.

OUTCOME 7: The learner will understand the general function and structure of the body.
Objective 7.1: The learner will describe and demonstrate concepts related to Laws of Motion.

OUTCOME 8: The learner will understand, appreciate, and apply rules, regulations, strategies, and appropriate etiquette for movement, dance, games, and sports.
Objective 8.1: The learner will create rules for an activity, dance, or game to be played by classmates.
Objective 8.2: The learner will demonstrate an understanding of strategies for movement, dance, and games or sports.
Objective 8.3: The learner will demonstrate appropriate etiquette for dance, games, and sports.

OUTCOME 9: The learner will appreciate the aesthetic and creative qualities of movement.
Objective 9.1: The learner will explore the ethnic background of activities, dances, and games.
Objective 9.2: The learner will define aesthetic qualities of movement.

OUTCOME 10: The learner will develop self-confidence and interpersonal skills.
Objective 10.1: The learner will teach the activity, dance, or game he/she created to classmates.
Objective 10.2: The learner will set realistic fitness goals.
Objective 10.3: The learner will serve as a group leader.
Objective 10.4: The learner will work with a partner in the development of an activity, dance, or game to be played by the class.
Objective 10.5: The learner will record a partner's scores on a fitness or skill test.

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